Published
Solve Wide, Build Tight
I’ve seen teams explore just enough, then switch into production too soon before ideas fully land.
Designers often feel forced to choose one of two bad options:
- explore too boldly and risk an unscalable mess
- stay too safe and end up with something forgettable
The answer is not compromise by default. The answer is timing.
You explore to stretch the idea. You produce to shape it. Mixing both too early weakens both.
I think about it like writing: if you edit while still discovering the story, both the prose and the thinking collapse.
Push ideas early without worrying about every edge case. Then scale later when it’s time to build with clarity.
Pace it apart. Strengthen both.
Phase 2 placeholder: visitor analytics and comment board integration.